ACT 0. Pre-game
Each poet makes their character. Each is allotted 15 personality points to distribute among five personality traits: NEAT, OUTGOING, ACTIVE, PLAYFUL, NICE. These attributes as well as a little face for their SIM goes at the top of a large piece of paper. (each of these pieces of paper will be passed around and written on in the following acts)
Collective turn-based to build the house. Go around once before the first act.
And go around a second time to add furniture, walls, etc. after the second act. This is one paper shared in the center of the table.
ACT 2. Play the SIMs
(the following acts are a sequence. the sequence may be repeated multiple times for desired effect:)
step 1. The player
The player (the designer of the SIM) commands his or her SIM to do an action and writes this action under his or her SIM’s stats. The pomist passes his or her paper to the pomist on their left.
step 2. The SIM
The person to the left now responds to the action given by the player. The person responding is responding as the SIM (taking the SIM’s stats into account). Write this response line underneath the action line. Pass your paper back to you right (to the original player)
step 3. The player
The player (the designer of the SIM) commands his or her SIM to do another action in response to the SIMs response. They write this line underneath the SIMs response. The pomist passes his or her paper to the pomist on their right.
step 4. The game
The person to the right now responds to the action given by the player. The game throws something weird into the mix. An alien shows up. A robber shows up. Something catches on fire or you get a job. Write this line underneath the previous line, then pass the paper back to the PLAYER. (repeat steps one through four as desired)
ACT 3. Get Bored and Abandon
Each player shuts down their SIM. The SIM has one last thought before trapped unmoving in the game forever. This is the final pome.